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Learn to sculpt skin details with Zbrush in less than an hour with J Hill, covering topics from using default brushes to exporting your final product.
Learn to render realistic hair in CG using Arnold in less than an hour with J Hill's interactive tutorial, including material setup, color variation, and custom painting.
Learn to create custom hair in Unreal Engine 5 with J Hill's concise guide, covering plugin enabling, hair exporting from Maya, importing into Unreal, and hair material creation.
Learn to create realistic CG hair with XGen in under an hour with J Hill's tutorial, covering basics, project setting, hair resolution, and advanced techniques.
Learn to create realistic skin textures with Substance Painter in a 1-2 hour tutorial by J Hill, covering map generation, color addition, texture export, and more.
Learn to create your own character for Unreal Engine 5 with J Hill in less than an hour. The syllabus includes modeling, texturing, and rendering.
Learn the essentials of topology in under an hour with J Hill, covering its importance, creation, polycount, and application in games and cinematics.
Learn sculpting techniques from J Hill in under an hour, covering form hierarchy to master works. Free trial available on Skillshare.
Learn to create a Lord of the Rings Orc using Zbrush, Maya, Substance Painter, and Arnold with J Hill's 1-2 hour tutorial.
Learn 3D modeling with Zbrush and Arnold in less than an hour with J Hill. The syllabus includes base mesh, lighting, simulation, and rendering.
Improve your Zbrush skills with J Hill's top 10 tips, designed to enhance your projects. This less than 1-hour material is packed with valuable insights.
Explore the creation of cyberpunk art with J Hill in less than an hour. Learn about UE5 modeling, skin, and hair techniques.
Learn to import custom character models, create materials, and render high-quality images in Unreal Engine 5 with J Hill's tutorial. Less than 1-hour workload.
Learn comic art creation with Zbrush from Pablo Munoz Gomez in less than an hour, offered by J Hill. Explore shaders, detailing, filters, and more.
Learn to create realistic CG eyes in Blender with J Hill in under an hour, covering topics from cornea to tear line.
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